Dungeon Crawler Carl
eBook
• 446 Pages
• GBP 4.99
• English
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| Publisher | Dandy House |
|---|---|
| ASIN/SKU | B08BKGYQXW |
| Book Format | eBook |
| Language | English |
| Pages | 446 |
| List Price | GBP 4.99 |
| Publishing Date | 02/10/2020 |
| Book Code | BD00067115 |
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Discover Dungeon Crawler Carl by Matt Dinniman. This book is published by Dandy House in eBook format, ASIN B08BKGYQXW, under Humor and Entertainment, Contemporary.
Book Description
The apocalypse will be televised!
You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what.
Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.
Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.
You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what.
Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.
Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.
Author Biography
Matt Dinniman is a writer, artist, and musician (well, he's a bass player) from Gig Harbor, WA. He is the author of several books, including the bestselling Dungeon Crawler Carl series.
Editorial Reviews
"Fresh. Creative. Hilarious. I'm obsessed...Princess Donut is my queen." - Actor, producer and New York Times bestselling author Felicia Day
"I don't always say nice things about a book just because the writer has compromising pictures of me engaging in some very complicated international crimes, but when I do, I say them about Matt Dinniman's Dungeon Crawler Carl! Also, this series has no goddamn business burying so much depth and emotion and complexity under its bawdy, gory surface, but it does so anyway. What a wild-ass and unexpected delight." - New York Times bestselling author Scott Lynch
"If there's a better LitRPG than Dungeon Crawler Carl, I haven't read it." - Shirtaloon, author of He Who Fights Monsters
"Dungeon Crawler Carl is the best start to a series I've read this year. I wish I'd tried it sooner." - Will Wight, author of the Cradle series
"I don't always say nice things about a book just because the writer has compromising pictures of me engaging in some very complicated international crimes, but when I do, I say them about Matt Dinniman's Dungeon Crawler Carl! Also, this series has no goddamn business burying so much depth and emotion and complexity under its bawdy, gory surface, but it does so anyway. What a wild-ass and unexpected delight." - New York Times bestselling author Scott Lynch
"If there's a better LitRPG than Dungeon Crawler Carl, I haven't read it." - Shirtaloon, author of He Who Fights Monsters
"Dungeon Crawler Carl is the best start to a series I've read this year. I wish I'd tried it sooner." - Will Wight, author of the Cradle series
Book Summary
Dungeon Crawler Carl by Matt Dinniman is a fast-paced blend of science fiction, fantasy, dark comedy, and action that turns an ordinary man into an unlikely hero in the most bizarre survival game imaginable. The novel begins with an outrageous premise and quickly develops into an exciting adventure filled with monsters, impossible challenges, strange alliances, and sharp social satire. Beneath its humor and chaotic action, the story explores survival, friendship, courage, and the determination to remain human in a world designed for entertainment.
The story begins on an ordinary day when Earth experiences an unimaginable catastrophe. Without warning, almost every human-made structure on the planet suddenly collapses into the ground. Buildings, roads, cities, and homes disappear in an instant, killing billions of people. Only those who happen to be outside survive the initial destruction. Carl, an average young man, is one of the lucky few. He has just stepped outside wearing nothing but a pair of boxer shorts and a jacket after chasing his ex-girlfriend's pet cat, Princess Donut. What starts as a frustrating morning quickly becomes the beginning of an extraordinary nightmare.
As Carl struggles to understand what has happened, he discovers that Earth has been transformed into the setting for a massive intergalactic reality show. Powerful alien civilizations have taken control of the planet and converted it into a gigantic dungeon filled with monsters, traps, treasures, and deadly puzzles. The surviving humans are forced to become contestants, known as crawlers, whose every move is broadcast to audiences across the galaxy for entertainment. Success means surviving increasingly dangerous levels of the dungeon, while failure almost always results in death.
Carl has little choice but to enter the dungeon. To his surprise, Princess Donut enters alongside him after gaining enhanced intelligence through the strange rules governing the game. Instead of remaining an ordinary cat, Donut becomes capable of speaking, reasoning, and making decisions. She quickly develops a confident and often dramatic personality, seeing herself as a proper princess deserving admiration. Her sharp wit, pride, and unexpected bravery make her one of the novel's most memorable characters. Although Carl initially sees himself as her protector, the two soon become equal partners whose very different personalities complement one another.
Once inside the dungeon, Carl discovers that reality now functions according to game-like mechanics. Every action earns experience points, skills, equipment, and achievements. Magical items, bizarre weapons, healing potions, and magical abilities exist alongside advanced alien technology. An unseen system constantly evaluates Carl's actions, rewarding creativity while mocking his mistakes with sarcastic announcements. These humorous system messages become one of the novel's signature features, adding comedy even during life-threatening situations.
The first dungeon level introduces Carl and Donut to horrifying monsters and brutal survival challenges. Every room contains new dangers, forcing them to learn quickly or die. Carl relies less on physical strength than on intelligence, adaptability, and quick thinking. Rather than charging blindly into battle, he studies his enemies, experiments with different strategies, and uses the environment to gain advantages. His ability to remain calm under pressure gradually transforms him from an ordinary man into a capable survivor.
As Carl and Donut continue exploring, they meet other human survivors who have also entered the dungeon. Some become trusted allies, while others are willing to betray anyone to improve their own chances of survival. The desperate conditions reveal both the best and worst aspects of human nature. Friendships form under impossible circumstances, yet greed, fear, and ambition often lead to conflict. Carl repeatedly faces difficult moral decisions, choosing whether to risk his own safety to help strangers or focus solely on staying alive.
Princess Donut becomes more than comic relief as the story progresses. Although she enjoys luxury, compliments, and attention, she proves remarkably courageous when facing danger. Her growing confidence and unique abilities make her an important contributor to the team's survival. The relationship between Carl and Donut develops into a genuine friendship built on loyalty and mutual respect. Their conversations provide much of the novel's humor, balancing the intense violence with warmth and emotional connection.
The deeper Carl ventures into the dungeon, the more he realizes that the entire competition is designed not only to test survival skills but also to entertain alien audiences hungry for spectacle. Contestants become celebrities whose popularity influences the resources they receive. Sponsors offer gifts, equipment, and assistance to participants who attract viewers, creating an additional layer of strategy beyond simple combat. Carl learns that surviving means understanding both the dungeon itself and the entertainment industry manipulating every event.
The novel also explores the cruelty of treating suffering as entertainment. While billions have died and humanity faces extinction, distant civilizations watch the survivors with excitement, discussing them as though they are fictional characters rather than real people. Carl becomes increasingly determined not only to survive but also to challenge the system responsible for humanity's destruction. His growing anger toward those controlling the game adds emotional depth to the action, transforming him from a reluctant participant into someone willing to resist overwhelming power.
Humor remains present throughout the story despite its grim setting. Absurd situations, bizarre monsters, ridiculous achievements, and the sarcastic game system constantly provide moments of laughter. Matt Dinniman skillfully balances comedy with genuine suspense, ensuring that readers remain emotionally invested even as the story embraces outrageous fantasy. The combination of intense battles and clever jokes gives the novel a unique tone unlike traditional fantasy or science fiction adventures.
As Carl gains experience, he unlocks new abilities and acquires increasingly powerful equipment, but every advancement brings even greater dangers. Each completed challenge leads to another, more difficult floor where stronger enemies and more complicated puzzles await. The dungeon constantly evolves, forcing Carl to adapt if he hopes to survive. His reputation among both fellow crawlers and alien viewers steadily grows, making him an increasingly important figure within the competition.
By the end of the novel, Carl and Princess Donut have survived challenges that would have seemed impossible when they first entered the dungeon. They have built alliances, uncovered disturbing truths about the alien-run competition, and proven themselves resourceful fighters capable of overcoming overwhelming odds. Yet they also understand that their journey has only just begun. Far more dangerous levels remain ahead, and the ultimate purpose behind the dungeon is still largely unknown.
Overall, Dungeon Crawler Carl is an imaginative and highly entertaining novel that combines thrilling action, inventive world-building, memorable characters, and biting satire. Through Carl's unlikely partnership with the unforgettable Princess Donut, Matt Dinniman creates a story that is both hilarious and emotionally engaging. While filled with monsters, magical powers, and spectacular battles, the novel ultimately celebrates resilience, friendship, and the refusal to surrender hope, even when the entire universe seems determined to turn survival into a game.
The story begins on an ordinary day when Earth experiences an unimaginable catastrophe. Without warning, almost every human-made structure on the planet suddenly collapses into the ground. Buildings, roads, cities, and homes disappear in an instant, killing billions of people. Only those who happen to be outside survive the initial destruction. Carl, an average young man, is one of the lucky few. He has just stepped outside wearing nothing but a pair of boxer shorts and a jacket after chasing his ex-girlfriend's pet cat, Princess Donut. What starts as a frustrating morning quickly becomes the beginning of an extraordinary nightmare.
As Carl struggles to understand what has happened, he discovers that Earth has been transformed into the setting for a massive intergalactic reality show. Powerful alien civilizations have taken control of the planet and converted it into a gigantic dungeon filled with monsters, traps, treasures, and deadly puzzles. The surviving humans are forced to become contestants, known as crawlers, whose every move is broadcast to audiences across the galaxy for entertainment. Success means surviving increasingly dangerous levels of the dungeon, while failure almost always results in death.
Carl has little choice but to enter the dungeon. To his surprise, Princess Donut enters alongside him after gaining enhanced intelligence through the strange rules governing the game. Instead of remaining an ordinary cat, Donut becomes capable of speaking, reasoning, and making decisions. She quickly develops a confident and often dramatic personality, seeing herself as a proper princess deserving admiration. Her sharp wit, pride, and unexpected bravery make her one of the novel's most memorable characters. Although Carl initially sees himself as her protector, the two soon become equal partners whose very different personalities complement one another.
Once inside the dungeon, Carl discovers that reality now functions according to game-like mechanics. Every action earns experience points, skills, equipment, and achievements. Magical items, bizarre weapons, healing potions, and magical abilities exist alongside advanced alien technology. An unseen system constantly evaluates Carl's actions, rewarding creativity while mocking his mistakes with sarcastic announcements. These humorous system messages become one of the novel's signature features, adding comedy even during life-threatening situations.
The first dungeon level introduces Carl and Donut to horrifying monsters and brutal survival challenges. Every room contains new dangers, forcing them to learn quickly or die. Carl relies less on physical strength than on intelligence, adaptability, and quick thinking. Rather than charging blindly into battle, he studies his enemies, experiments with different strategies, and uses the environment to gain advantages. His ability to remain calm under pressure gradually transforms him from an ordinary man into a capable survivor.
As Carl and Donut continue exploring, they meet other human survivors who have also entered the dungeon. Some become trusted allies, while others are willing to betray anyone to improve their own chances of survival. The desperate conditions reveal both the best and worst aspects of human nature. Friendships form under impossible circumstances, yet greed, fear, and ambition often lead to conflict. Carl repeatedly faces difficult moral decisions, choosing whether to risk his own safety to help strangers or focus solely on staying alive.
Princess Donut becomes more than comic relief as the story progresses. Although she enjoys luxury, compliments, and attention, she proves remarkably courageous when facing danger. Her growing confidence and unique abilities make her an important contributor to the team's survival. The relationship between Carl and Donut develops into a genuine friendship built on loyalty and mutual respect. Their conversations provide much of the novel's humor, balancing the intense violence with warmth and emotional connection.
The deeper Carl ventures into the dungeon, the more he realizes that the entire competition is designed not only to test survival skills but also to entertain alien audiences hungry for spectacle. Contestants become celebrities whose popularity influences the resources they receive. Sponsors offer gifts, equipment, and assistance to participants who attract viewers, creating an additional layer of strategy beyond simple combat. Carl learns that surviving means understanding both the dungeon itself and the entertainment industry manipulating every event.
The novel also explores the cruelty of treating suffering as entertainment. While billions have died and humanity faces extinction, distant civilizations watch the survivors with excitement, discussing them as though they are fictional characters rather than real people. Carl becomes increasingly determined not only to survive but also to challenge the system responsible for humanity's destruction. His growing anger toward those controlling the game adds emotional depth to the action, transforming him from a reluctant participant into someone willing to resist overwhelming power.
Humor remains present throughout the story despite its grim setting. Absurd situations, bizarre monsters, ridiculous achievements, and the sarcastic game system constantly provide moments of laughter. Matt Dinniman skillfully balances comedy with genuine suspense, ensuring that readers remain emotionally invested even as the story embraces outrageous fantasy. The combination of intense battles and clever jokes gives the novel a unique tone unlike traditional fantasy or science fiction adventures.
As Carl gains experience, he unlocks new abilities and acquires increasingly powerful equipment, but every advancement brings even greater dangers. Each completed challenge leads to another, more difficult floor where stronger enemies and more complicated puzzles await. The dungeon constantly evolves, forcing Carl to adapt if he hopes to survive. His reputation among both fellow crawlers and alien viewers steadily grows, making him an increasingly important figure within the competition.
By the end of the novel, Carl and Princess Donut have survived challenges that would have seemed impossible when they first entered the dungeon. They have built alliances, uncovered disturbing truths about the alien-run competition, and proven themselves resourceful fighters capable of overcoming overwhelming odds. Yet they also understand that their journey has only just begun. Far more dangerous levels remain ahead, and the ultimate purpose behind the dungeon is still largely unknown.
Overall, Dungeon Crawler Carl is an imaginative and highly entertaining novel that combines thrilling action, inventive world-building, memorable characters, and biting satire. Through Carl's unlikely partnership with the unforgettable Princess Donut, Matt Dinniman creates a story that is both hilarious and emotionally engaging. While filled with monsters, magical powers, and spectacular battles, the novel ultimately celebrates resilience, friendship, and the refusal to surrender hope, even when the entire universe seems determined to turn survival into a game.
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